Northern Shore House Rules


Stats

Roll 3d6, in order, to generate scores.

The scores are not changed- instead, characters add the portions of their other scores which are above 9. Fighters use WIS 3-for-1, INT 2-for-1. Clerics use INT 2-for-1, STR 3-for-1. Magic-users use WIS 2-for-1. So, for example, a Fighter with STR 14, WIS 10, INT 15. His strength is 14, which would normally mean +5% experience, but he has an INT of 15. 15 means 6 points over 9. He uses INT on a 2-for-1 basis, so he treats his strength score as 3 points higher for experience purposes, giving him +10% instead. His scores are completely unchanged, as is his combat ability. he simply treats part of his INT as extra STR.

Prime requisite for fighters = STR + (WIS – 9) / 3 + (INT – 9) / 2. Read through that again and make sure you’ve got it.

Starting Gold

3d6 x 5, rather than x 10.

Classes

No weapon restrictions.

Backstabbing is usable by any character, rather than being exclusive to the thief class.

No class-based restrictions on hirelings.

Fighters do not have special options like paladin and avenger when they get to 9th level

Clerics do not have the option of becoming druids at 9th level. Instead, they choose at first level which spell list to cast from. Casting druid spells does not necessarily come with roleplaying restrictions.

Mystics not allowed.

Thieves are used as a base for any specially skilled adventurer. A player might substitute ‘tracking’ for ‘climb walls’ and ‘hunting’ for ‘open locks’ to play a ranger, for example. They may wear any armor, and have d6 hit dice.

Equipment

all weapons deal 1d6. Two-handed weapons deal 1d8. In certain situations, a weapon may deal double damage, such as a long weapon set against a charging beast, a long weapon used from horseback, or any weapon when catching an enemy unawares (backstabbing).

Experience

1 xp per gold piece won. 1 xp per gold piece spent on frivolous items.

Magic

Spell research typically requires no expenditure of gold pieces, just the necessary components.

‘anything goes’ magic is reachable, and usable by anybody, not just spellcasters. It is hard to get, though.

Other

Weapon Mastery not used.

General Skills not used.

Monsters

Reading through the monsters section will punish you. Revenant undead (vampire, draug, druj, wight, ghoul…) are all statted uniquely. Trolls do not necessarily regenerate, and if so, their weakness is not necessarily fire. Dragons are unique, not just cookie-cutter fire-breathing lizards. Words like ‘Hobgoblin’ do not refer to specific species, but are general terms.

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